DinoRPG Tool

The only part that can be seen by a members of other clans

Moderator: Officers of the Axians

How do you like to see the initiative in dinoz overview

As simple integers positive if Initiative was increased and negative if decreased .
7
78%
As negative numbers (cause initiative increasing means that more will be substracted from base )
0
No votes
As base initiative (100) with substracted and added numbers from skills
2
22%
Other (put your suggestion in this thread)
0
No votes
 
Total votes : 9

Re: DinoRPG Tool

Postby Loki » Mon 23. Apr 2012, 21:41

Button for completing counter and completing ingredient counter should have different names.
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Re: DinoRPG Tool

Postby whooah » Wed 25. Apr 2012, 13:51

ondine is a water invocation, not fire
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Re: DinoRPG Tool

Postby Loki » Mon 30. Apr 2012, 11:08

Fix description of displayed required skills for HAdes (System thinks it is only 2 Tricky hits and Fetid breath the third skill is iignored)

Make visualisation for checkpoints in builds (Brighter or add border or something like that) (advanced view? but it should not be erased by renewing skills :( )
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Re: DinoRPG Tool

Postby Running » Mon 30. Apr 2012, 22:04

whooah wrote:ondine is a water invocation, not fire

vengeance and without Mercy - cant you take it in both paths like double skill?
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Re: DinoRPG Tool

Postby Running » Mon 30. Apr 2012, 22:05

Loki wrote:Make visualisation for checkpoints in builds (Brighter or add border or something like that) (advanced view? but it should not be erased by renewing skills :( )

Don't understand that Image
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Re: DinoRPG Tool

Postby Loki » Mon 30. Apr 2012, 22:18

Running wrote:
whooah wrote:ondine is a water invocation, not fire

vengeance and without Mercy - cant you take it in both paths like double skill?

He mean the description, I fixed description before you implemented it so it is all ok.

Don't understand that Image


Well In build I describe the points where you should check if yo uhave enough rolls in that element or not adn skip some path or add those points (sometimes it is skills sometimes unlocks) are checkpoints, so the points where rolsl distribution should be checked. Now I can only describe those checkpoints in words but it would be also cool if we could emphasize that checkpoints in visual way (make them brighter add colored board or smthng like this ) It is as those possibility to make skills bold italic and so on, but it would be cool if that marks will not be removed when the build is changing but it is not necessary.

And fixing bold would be cool too.

And change the place of import tab :)
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Re: DinoRPG Tool

Postby Loki » Fri 11. May 2012, 22:29

we need fix torch and acid blood damage

torch damage : fire elem
2 : 5-6
3 : 7-10
4 : 11-14
5 : 15-19
6 : 20-25
7 : 26-31
8 : 32-37
9 : 38-40
? : 41+

(it seems that it takes more and more elemental levels to gain more damage (4 levels for 3 and 4 damage, 5 levels for 5 damage, 6 levels for 6, 7 and 8 damage)...

acid blood damage : water elem
1 : 5-7
2 : 8-14
3 : 15-21
4 : 22-29
5 : 30-39
? : 40+
(it seems to be the formula water/7, rounded up, and capped at 5 damage)
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Re: DinoRPG Tool

Postby juanaton » Wed 16. May 2012, 02:01

Just tried using the import skills tool for some .es server dinoz and noticed that essentially zero translation has been done for .es... is there some way I can help with that - at least getting some of the skill names and descriptions or something so that can be done?
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Re: DinoRPG Tool

Postby Loki » Wed 16. May 2012, 10:07

juanaton wrote:Just tried using the import skills tool for some .es server dinoz and noticed that essentially zero translation has been done for .es... is there some way I can help with that - at least getting some of the skill names and descriptions or something so that can be done?

I need names of skills (first) with descriptions (later) as text it is not important if oyu post them here or give me link to the page where they posted as text (so that I could copy paste them) As soon as you give me link or paste here this text I will add translation to the tool (I will most probably need translation of some skill in english or at leas they should be posted so that I understand what skill means what). As soon as I get this names of skills, import will start working.
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Re: DinoRPG Tool

Postby juanaton » Thu 17. May 2012, 06:47

I put the skills into a Google spreadsheet at this link: https://docs.google.com/spreadsheet/ccc ... HJHVnlLZ3c

I included translations for the skills I have, and listed the skills that are missing - maybe we can get others to help fill it in?
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