DinoRPG Tool

The only part that can be seen by a members of other clans

Moderator: Officers of the Axians

How do you like to see the initiative in dinoz overview

As simple integers positive if Initiative was increased and negative if decreased .
7
78%
As negative numbers (cause initiative increasing means that more will be substracted from base )
0
No votes
As base initiative (100) with substracted and added numbers from skills
2
22%
Other (put your suggestion in this thread)
0
No votes
 
Total votes : 9

Re: DinoRPG Tool

Postby Running » Sat 10. Mar 2012, 23:50

Loki wrote:We will change the Dinoz list design completely. We will make new tab Dinoz analyser and move 5 columns with rolls and average rolls and so on there and I have some more ideas what we can add there later

And in dinoz list we will have all that we have now without those columns so we will have place for showing/changing dinoz category.

Great to know, what I'm going to do Image
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Re: DinoRPG Tool

Postby whooah » Sun 11. Mar 2012, 13:28

hahah xD i'm atleast asking :P

personally i'd like the option without the new "cathegory change" tab, if it doesn't budge too many things together, i always like having less tabs but a bigger overview. but if we get to the point of having too many things there so it becomes a big mess, i'm aware more tabs is the way to go :)
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Re: DinoRPG Tool

Postby Loki » Sun 11. Mar 2012, 13:54

whooah wrote:hahah xD i'm atleast asking :P

personally i'd like the option without the new "cathegory change" tab, if it doesn't budge too many things together, i always like having less tabs but a bigger overview. but if we get to the point of having too many things there so it becomes a big mess, i'm aware more tabs is the way to go :)

The usual 15 inch screen of my note book (1280 x 800) is already fool at tab dinoz. No more columns possible. We can of course ignore your request and continue with the same number of tabs or ignore ppl with 15 inch screens. Both options seems to be less attractive as new tab. We can also simple delete this columns if the majority thinks we don't need it.

And prepare yourself: missions log book and turns counter will be the new tabs as well.
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Re: DinoRPG Tool

Postby Loki » Sun 11. Mar 2012, 13:56

Running wrote:Great to know, what I'm going to do Image

Yeah as soon as you come back nme:
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Re: DinoRPG Tool

Postby Running » Sun 11. Mar 2012, 14:24

Loki wrote:The usual 15 inch screen of my note book (1280 x 800) is already fool at tab dinoz. No more columns possible. We can of course ignore your request and continue with the same number of tabs or ignore ppl with 15 inch screens. Both options seems to be less attractive as new tab. We can also simple delete this columns if the majority thinks we don't need it.

And prepare yourself: missions log book and turns counter will be the new tabs as well.

By the way I'd make dinoz table list simpler by merging columns together, like 4/4.35/7/8.1 for one element in single column with description in tooltip. Columns are too wide right now :)
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Re: DinoRPG Tool

Postby Loki » Sun 11. Mar 2012, 14:55

Running wrote:By the way I'd make dinoz table list simpler by merging columns together, like 4/4.35/7/8.1 for one element in single column with description in tooltip. Columns are too wide right now :)

Is it possible to make them hidden/unhidden? If somebody want to do it. And in general I think that only few users really use this comparison for analysing and a good analysing when you make thoughts only about one dinoz. That is why I thought about completely new tab with other concept of analysing.
But we can simple follow your way and put all in pop ups
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Re: DinoRPG Tool

Postby Loki » Tue 13. Mar 2012, 13:00

Add flags for .fr and .es dinoz
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Re: DinoRPG Tool

Postby whooah » Tue 13. Mar 2012, 18:01

1 more thing considering what nuke and you talked about last night... that duplicate didn't or did work. it works. but i have a question following that. i can duplicate the build, but when i add skills it just adds them as if it's doing it from 0, and then reordering everything takes a lot of time. is it possible to implement a button aside from f.e."build fire", "reset fire" another button, like "add fire" so when you click it, the skills you select are put into the build after the skills that were selcted before?

like, a dinoz had wrath, unlock, warm blood, strength, claws, unlock, burning breath

after that i want to add combustion, if i click build fire, it's gonna put it like this

wrath, strength, claws, unlock, warm blood, bbreath, unlock combustion=8 fire

but with "add fire" it would be like this

wrath, unlock, warm blood, strength, claws, unlock, burning breath unlock combustion=9 fire

that would make fixing builds a lot easier...

ofc, it isn't a necessity if it's a hard thing to do :) or if it's possible already but i dunno how to do it, please tell me how :D
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Re: DinoRPG Tool

Postby Loki » Tue 13. Mar 2012, 18:28

Duplicating was fixed 5 days ago. Now if you duplicate the build and connect it to the dinoz and shows to the tool what skilsl was taken afeter that alls kils that you add to the build will be adedd after taken skilsl and more over system will place needed unlocks.

With new feature that was implemented today morning it is even more easier you can simple duplicate dinoz in 2 clicks so you have the duplicate with taken skills after that if you add any skills to that current state build or changes anything new skills coming after taken skills.

More over soon Running implement a button: reset all skills that are not take so you can with one click make from a duplicated dinoz with a 50 lvlv build a copy as current state and easily add al lskills that should be taken.
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Re: DinoRPG Tool

Postby Loki » Tue 13. Mar 2012, 22:50

We need possibility to add all missions of one NPC with one click
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