DinoRPG Tool

The only part that can be seen by a members of other clans

Moderator: Officers of the Axians

How do you like to see the initiative in dinoz overview

As simple integers positive if Initiative was increased and negative if decreased .
7
78%
As negative numbers (cause initiative increasing means that more will be substracted from base )
0
No votes
As base initiative (100) with substracted and added numbers from skills
2
22%
Other (put your suggestion in this thread)
0
No votes
 
Total votes : 9

Re: DinoRPG Tool

Postby Loki » Thu 23. Feb 2012, 12:18

pressing on shared link of build or dinoz should open the new tab with that build dinoz
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Re: DinoRPG Tool

Postby Running » Fri 24. Feb 2012, 23:53

- add new line in Dinoz overview under names of elments with : 2 icons: dcie with rpobability of getting elemtn adn level up with X/Y taken / needed rolls according build
- Finish Dinostats adding Ab and Toch damages. (icons will come or find teh free with a flame and acid or skull)
- Rolling mouse over icons in donoz stats should give pop up with description
- Change initiative to the base = 0 and + - numbers from description of a skill
- make possible press back when you see the shared build without automatical unsharing.
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Re: DinoRPG Tool

Postby Running » Sun 26. Feb 2012, 00:07

- New tab Dojo and build in the calculator where you can add numbers every day to the number of fights you made for every server. And system will calculate the total amount spent on dojo tournament (every fight costs 250)
- Block possibility to make negative rolls in Dinoz overview. (it means if you have zero rolls in element pressing minus should give you -1 roll ..etc)
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Re: DinoRPG Tool

Postby Loki » Sun 26. Feb 2012, 12:28

One more server for Dojo tab? please? :D
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Re: DinoRPG Tool

Postby Running » Sun 26. Feb 2012, 23:16

Loki wrote:One more server for Dojo tab? please? :D

You should have told it before :) Now it's one more bottle of wine please ^^
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Re: DinoRPG Tool

Postby Loki » Mon 27. Feb 2012, 00:54

Running wrote:You should have told it before :) Now it's one more bottle of wine please ^^


New tab Dojo and build in the calculator where you can add numbers every day to the number of fights you made for every server. And system will calculate the total amount spent on dojo tournament (every fight costs 250)

:?
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Loki
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Re: DinoRPG Tool

Postby Running » Mon 27. Feb 2012, 01:11

Loki wrote:
New tab Dojo and build in the calculator where you can add numbers every day to the number of fights you made for every server. And system will calculate the total amount spent on dojo tournament (every fight costs 250)
:?

Don't argue with me, or I'll cry for pancakes nme: You should have made it bold before :D
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Re: DinoRPG Tool

Postby Running » Tue 28. Feb 2012, 13:21

- Implement the possibility of switching the skill off (disabled skills should not be counted in calculating of dinoz stats in dinoz overview). F.e. Tai chi in air slowed dinoz air attacks and therefore it will be almost always shut down we take it only as requirement skill for getting Ejector Palms in order to get ET.
- Forbid creation of builds without race.
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Running
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Re: DinoRPG Tool

Postby Running » Thu 1. Mar 2012, 17:01

Known problem: add/remove skills removes skills style in dinoz/build view (switched off, italic, underlined)
Requested feature: Hide advanced build view by default.
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Re: DinoRPG Tool

Postby Running » Thu 1. Mar 2012, 18:38

- Hide advanced build view by default.
- Filter ingredients by location when adding statistics
- After creating build redirect to add/remove skills;
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