DinoRPG Tool

The only part that can be seen by a members of other clans

Moderator: Officers of the Axians

How do you like to see the initiative in dinoz overview

As simple integers positive if Initiative was increased and negative if decreased .
7
78%
As negative numbers (cause initiative increasing means that more will be substracted from base )
0
No votes
As base initiative (100) with substracted and added numbers from skills
2
22%
Other (put your suggestion in this thread)
0
No votes
 
Total votes : 9

Re: DinoRPG Tool

Postby Loki » Fri 4. Nov 2011, 10:30

Running wrote:When talking about addtional information please consider that we have following pages at the moment and specify on which page additional information is desired:
- Dinoz list
- Dinoz detailed view
- Dinoz editing
- Builds list
- Builds - adding/removing skill
- Builds - changing order of the skills
Will be added soon:
- Build - detailed overview (to share with others)

dang :D I will change my post later then
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Re: DinoRPG Tool

Postby Running » Fri 4. Nov 2011, 11:01

I've added columns to dinoz list, please confirm if it's what you've wanted =)
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Re: DinoRPG Tool

Postby Running » Fri 4. Nov 2011, 15:12

I've implemented better algorithm of adding/removing skills:
- When you remove skills they are removed and all other skills remain in original order.
- When you add skills, the 1st level skills are added right before the 1st Unlock. Higher level skills are added after "required skill+unlock" before the next unlock, for example:


Adding "Wrath" and "Burning Breath"
Strength; Unlock; Burning Claws; Charge; Martial Arts; Unlock; Kamikaze; Blowtorch Palm; Waikikido

Strength; Wrath; Unlock; Burning Claws; Charge; Martial Arts; Unlock; Kamikaze; Blowtorch Palm; Waikikido; Burning Breath


P.S.
Did I wrote this? can't remember :roll:
- Select lower level skills on the edit page before save.

Does it mean lvl 1 skills?
Last edited by Running on Fri 4. Nov 2011, 15:34, edited 2 times in total.
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Re: DinoRPG Tool

Postby whooah » Sat 5. Nov 2011, 17:52

lol, now i see i didn't write error :P well, atleast you got my msg, however tricky it was

i'm a visual type, so i can't really "see" what you write until i see it made :)
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Re: DinoRPG Tool

Postby whooah » Tue 8. Nov 2011, 18:19

like the collumns, also like the assigning of a build to a dinoz. still not sure why we need to build it on a separate tab and then assign, but ok, the result is there :)


and 1 more thing, about double skills, can it somehow be made so it doesn't show the skill for picking in both elements? f.e. if you want bubble, in the build it is calculated in both water and air
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Re: DinoRPG Tool

Postby Running » Tue 8. Nov 2011, 21:41

whooah wrote:like the collumns, also like the assigning of a build to a dinoz. still not sure why we need to build it on a separate tab and then assign, but ok, the result is there :)


and 1 more thing, about double skills, can it somehow be made so it doesn't show the skill for picking in both elements? f.e. if you want bubble, in the build it is calculated in both water and air

Bubble is shown in both water and air (when you "add/remove" skills), but you should "add/remove" only to one path, namely the one, where you want to pick it. And you should check required skill in another path. At the moment there is no verification, but I plan to add following:

- When selecting double skill in one path -> it's removed from 2nd path (if it was there).
- Automatically add all required skills from both pathes when double skill is selected (if necessary).
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Re: DinoRPG Tool

Postby Running » Thu 10. Nov 2011, 23:12

So :) Finally we are coming to public test.

First of all you need to register account in tool. Afterwards one of the admins (currently me or Loki) will activate your account and you can start using tool. I think it would be easy if you take user name similar to your in-game or account name

Register - http://axieforce.esin-online.net/tool/register.php
Tool - http://axieforce.esin-online.net/tool/

All your feedback is welcome :)
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Re: DinoRPG Tool

Postby Running » Fri 11. Nov 2011, 00:44

Added quetzu skills, currently they are always shown, race-filtering will come later
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Re: DinoRPG Tool

Postby juanaton » Fri 11. Nov 2011, 15:51

I think we need a way to copy builds - as it stands, if I assign a template build to a dino that has taken a slightly different path from the build (but who I would like to get back on track for those skills) there is no way to show what he has and what he still needs without editing the template build...and if I wanted to make a personal build for him of how he would get the skills he needs, I would have to start from scratch. Ideally, when a template build is assigned to a dino, it should automatically create a personal build for that dino which is a copy of the template.
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Re: DinoRPG Tool

Postby Running » Fri 11. Nov 2011, 16:00

juanaton wrote:I think we need a way to copy builds - as it stands, if I assign a template build to a dino that has taken a slightly different path from the build (but who I would like to get back on track for those skills) there is no way to show what he has and what he still needs without editing the template build...and if I wanted to make a personal build for him of how he would get the skills he needs, I would have to start from scratch. Ideally, when a template build is assigned to a dino, it should automatically create a personal build for that dino which is a copy of the template.

Yep, that's goog idea, I'll work on creating build from another one.

P.S. Activated all registered users :)
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