DinoRPG Tool

The only part that can be seen by a members of other clans

Moderator: Officers of the Axians

How do you like to see the initiative in dinoz overview

As simple integers positive if Initiative was increased and negative if decreased .
7
78%
As negative numbers (cause initiative increasing means that more will be substracted from base )
0
No votes
As base initiative (100) with substracted and added numbers from skills
2
22%
Other (put your suggestion in this thread)
0
No votes
 
Total votes : 9

Re: DinoRPG Tool

Postby Running » Mon 31. Oct 2011, 22:45

Nukekubi wrote:Ok. For the online tool:
It'd be cool if we could indicate what skills the dinoz had without having to base it off of builds. Makes it easier to not have to make odd builds when inserting fucked up dinoz.

For the build tool, we're missing quetzus skills:

Loki or I will add quetzu skills, thanks for input :)

Regarding builds. I'll consider such feature, but I'd like to describe the principle of builds I thought.

Basically you define 2 types of builds. Either "Template"-Build or "Dinoz"-Build. You can define builds, which will be used as template for future builds, to share with others or etc. For each Dinoz you should define custom build (probably based on some template) to reflect any customizations you make on this dinoz.
Any input on this idea is welcome, if you have better idea we can discuss it :)
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Re: DinoRPG Tool

Postby Running » Mon 31. Oct 2011, 23:13

I'll update first post with current status and etc. when something changes, so check first post for new information :)
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Re: DinoRPG Tool

Postby whooah » Tue 1. Nov 2011, 00:21

for starters, i'm pretty much used to the old tool, so this one kind of feels weird FOR NOW... i'm trying to get a hand of it but might need smoe more time, if i comment something i may have missed couse i was expecting it to be somewhere else, don't mind me pls :)

so to check how it works, the idea is this

you click on builds-->create a build
click on dinoz --> create a dinoz with wanted number of element rolls
and to get the whole idea of the build, you need to combine the 2 tabs to see how many elements in one tab and which skills to pick in the other?

if this is correct, i'd like it to merge somehow... it's not clear this way
or i'd like it, when you click on the name in the dinoz tab, that it hyperlinks you to the skill list, not only how many elements you need, but which skills.. i dunno, i just feel 2 separate things aren't good

the ability to change the order of picking skills is awesome, and a big plus compared to the old tool

will add if i think of something else
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Re: DinoRPG Tool

Postby Running » Tue 1. Nov 2011, 09:37

Tool is definitely weird, because it's ugly now :) I'm not designer, so first I'll implement most of the functionality we need and then work on look. Probably in December or January I'll visit Loki and Black and they will enlighten me with their designer wisdom =)

How it works:
1. You create build. It's empty
2. You Add/remove skills to the build until you have all planned skills in your build
3. You change the default order of skills.
Basically after this you don't need to touch your build any more unless, you are going to making changes.

4. You create you dinoz and assign the build you created to this dinoz. If it's not new dinoz you can specify how many rolls you had already.
5. Each time your dinoz levelsup you go to detailed view of your dinoz and press + in that element. Next skill becomes automatically selected in detailed view and you select the same skill in DinoRPG.

So I was thinking of operation flow when you mostly repeat only step 5.
As lazy man I wanted to define as much information as possible in advance and then only have to perform small steps to update my dinoz status. Thats why I don't like idea of selecting planned skills and then selecting which skills of planned were actually taken. It's obvious for me that if I've got 5 rolls in lightning then I've selected 5 first skills/unlocks from my build. If I want to change order then I update build. Since it's dinoz's personal build no other dinoz will be affected and you still can have an "ideal" Template-Build.

P.S. It could be good idea to combine steps 2 and 3, but at the moment skill trees are huge and I'll leave it as it is for the first time.
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Re: DinoRPG Tool

Postby Running » Tue 1. Nov 2011, 09:46

hmm, I think it's important to confirm if you like an idea of specifying selected skills by rolls or you want to mark you progress by selecting skills.
New tool: You select planned skills and rolls, selected skills are automatically calculated.
Old tool (edb): You select planned and selected skills, rolls are automatically calculated.

Statistical information on build will be implemented later (e.g. required rolls to complete the build, dinoz stats at the end, etc.)
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Re: DinoRPG Tool

Postby Loki » Tue 1. Nov 2011, 09:54

I will create documentation with screeen shots. Juanaton helps me to kill typos and make it readable for ppl that know English (I am definitely not one of them). :D

We will build a hyperlink to the help inside of the tool.

You questions and any remarks will be a great help on doing faq, help, etc.
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Re: DinoRPG Tool

Postby Loki » Tue 1. Nov 2011, 15:01

Ppl want button for erase or rename builds. And want than unlocks will be emphasized in text of the build more in this lsit. (make bold?)
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Re: DinoRPG Tool

Postby Running » Tue 1. Nov 2011, 20:15

Loki wrote:Ppl want button for erase or rename builds. And want than unlocks will be emphasized in text of the build more in this lsit. (make bold?)

Can't see screenshot, but I've done that (delete and emphasize). The best way will be to replace Unlock in long strings with some kind of icon
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Re: DinoRPG Tool

Postby Loki » Wed 2. Nov 2011, 00:01

Running wrote:Can't see screenshot, but I've done that (delete and emphasize). The best way will be to replace Unlock in long strings with some kind of icon


I'll ask Black :D
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Re: DinoRPG Tool

Postby Loki » Thu 3. Nov 2011, 12:19

Need possibility for adding of reincarnated dinoz and demon dinoz. For demon dinoz need the racial demon skills.
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