Page 1 of 26

DinoRPG Tool

PostPosted: Wed 26. Oct 2011, 19:22
by Loki
It is know that there is such a tool for DinoRpg here. But you need to download and install it. What we want to do is to create the version of this tool that will work online everybody can create an acc login and make a list of his dinoz with builds etc. We have a super duper dev Running and designer Black and stupid me to search the needed info.

Putting your dinoz into tool has become easier! Now you can simply copy/paste skills from details tab in dinoz view in DinoRPG.

Steps to do this are:

1. Create new dinoz in tool with "Create new"-Build
2. Go to "Add/remove" skills and select "Import" tab
3. Open Details view of your dinoz in DinoRpg.
4. Copy skills from dinorpg, should look like:

Strength P
Perception P
Water Cannon A

5. Press "Import skills" button.

As result you have optimal build with selected skills. You just have to add some wrong unlock (if you have any).

Important: You currently selected "Content" language is used for import (you select it in menu bar).

Caution: Some skills with special characters (ä,ö,ü,etc.) may be not imported correctly, so check and add them manually (and let me know what skills are not imported :)



I suggest you to write here down what you want to improve in that tool and maybe make some suggestion on better design/usability solutions.

Current Tool Status
Last update: view in post below
Tool can be used now, it supports both english and german and has all important functionallity. With the time new features are coming.

First of all you need to register account in tool. Afterwards one of the admins (currently me or Loki) will activate your account and you can start using tool. I think it would be easy if you take user name similar to your in-game or account name
Register - http://axieforce.esin-online.net/tool/register.php
Tool - http://axieforce.esin-online.net/tool/
Manual - http://axieforce.esin-online.net/forum/viewtopic.php?f=3&t=260
All your feedback is welcome :)

Known problems:
- add/remove skills removes skills style in dinoz/build view (switched off, italic, underlined)
- If changing server/location after ingredient added, last added ingredient will be added to new location/server. (not actual)

Currently implemented features:
- Register user
- Create/Edit dinoz, specify name, race, build, number of level ups in each element.
- Show dinoz summary (currently selected skills)
- Create Build
- Define order of skills in build
- If you select only higher skills in build and save, lower skills are automatically selected.
- If you add/remove skills from build, order is reset.
- Add/remove skills pro element. Only selected element pro save is affected
- Delete builds
- Unlocks in text are emphasized
- Rename builds
- Assign race to build
- Display racial element percentage while modifying build
- Demon races added.
- Reincarnated dinoz can be added.
- At Dinoz page 4 additional columns needed. It should show the.
a) first Column shows how much rolls in every element was used in this build.
b) second column shows number how much rolls in every element get an average dinoz of this race. (probability * 50)
c) third column shows how much rolls (not elements) in every element you already has for this current dinoz
d) fourth column shows how much rolls have an average dinoz of this race at the current level should have (without
rounding)
- Don't reset skills order if adding/removing skills
- At Builds page 2 additional columns needed: it is column a) and b) from the Dinoz page (But column a with the info on the flight it means if you add the additional skill to builds it should recalculate the number of used rolls at the same time)
- Users can register but must be activated manually before they can work with tool. Currently only Running and Loki can activate new users.
- Added quetzu skills, currently they are always shown, even for WanWan's :))
- Added possibility of sharing builds as link
- Black: icon for unlocks :)
- Create build as copy of another build
- Add the name of the build to the top of the shared build
- Possibility of saving build under another name or simple copy existing build your or other player that did it in the tool:
From "share" view you have link to create your build using others build uid.
In Edit/Create build you can create build either using your own build or specify uid of some other build
- Race-filtering in build and dinoz list
- Tooltips for skills (in build "view", "share" and "add/remove")
- Make possible sharing dinoz in means build of dinoz where you can see what skills you already took. (f.e. make not taken colorless)
- Email is not necessary by registration
- Button that leads to add remove skills from Order page. And button to order skills from add/remove skills page.
- "Unshare" dinoz and builds
- add to registration page that accounts that have names not as in dinorpg should write a mail to admins in order to get activation. Mail from admins: dinorpgtool@axieforce.esin-online.net
- to the Add/remove skills page add the new tab after elements with name Comments. And make possible to post text comments into this field. After sharing comments should be visible under the build.
- improved linking between dinoz and build pages. now you have all links from dinoz and build pages to perform any action you want. The only minor problem (share/unshare) links get you to the list view.
- Make the view of dinoz during adding rolls vertical.
- Make possible to change the level of Dinoz for that the build is builded, add this number to the top with the name of the build when sharing with remark: Build for level: X dnd add Minimal Required Level: Y (maybe put in calculator for minimal required level). Add "Build for level: X" in overview of builds after Race.
- spherical skills for Dinoz page.
- Added some stats - element, assault, defense
- When selecting double skill in one element, required skills in another element are selected too
- Icon for the element of 2nd required skill and skill name in popup over double skill
- added counter for number of needed rolls for the build in shared build.
- Set server/sphere count for dinoz
- in menu Dinoz: change the position of required column and average dinoz now (cause we need to compare our dinoz (rolls) with avergage dinoz (now) and compare required rolls for build (required) with average dinoz (50)). And numbers in required column shoudl show how much rolls in every elements are planned for this dinoz (now it calculate something strange cause all numbers there are equal to 1)
- added counter for number of needed rolls for the build in shared dinoz (the same as done for builds now)
- handle endurance and fury skills correctly
- Icons for operations in dinoz and build lists
- At add remove skills page add the button that lead to page with increasing of elements of Dinoz that uses this build.
- Automatically add all required skills from both pathes when double skill is selected (if necessary)
- In english registration form instead of email give link to my com acc. http://en.dinorpg.com/user/595890
- Possibility of changing language in registration and login form.
- FIXED: check if autologin works :D
- Icon for 2nd required skill for double skill in dinoz/build view. Popup with required skill there too.
- Show spheres in dinoz view
- Filters for server
- It's possible to change dinoz list order. You can do it only when no filter is applied.
- Fix the exception when giving the wrong password (now it says nothing and not reacting at all)
- in menu Dinoz: average dinoz (50)). It is good to change 50 to X.
- Deleted dinoz and builds go in trash. Currently no way to restore. Build in a trash, all deleted dinoz and builds should go to trash and only from the trash they could be manually deleted or restored.
- Save comments in build works weird.
- button update order make inactive wwhen filter applied and make a pop up info that filter should be switched off in order to change order of dinoz.
- remove names of elements in columns names of shared Dinoz and build.
- UI -> Interface/Benutzeroberfläche SRV -> Content / Inhalt
- During creation of Dinoz the build for dinoz with the same name should be created automatically.
- Restore builds and dinoz from trash.
- German version of tool with possibility to change language inside for every build and dinoz on the fly (f.e. you get link to build and there is the button you
click it and see the same build in another language. Inside of the tool we can make 2 departments for 2 servers but it is not so important) - almost done
- racial/starting demon and not only demon skills; Race-filtering skills in build add/remove,
- Remove double skill from 2nd element when selected in another element
- FIX: adding double skill was cleaning 2nd element.
- Rename Tab Sphere to Spheres/ (Sphären for german version) at add/remove skils page
- pop up hint on delete button: replace word delete with Move to trash for Dinoz and builds overview and the same for german version.
- In menu "New Dinoz" replace "rolls" to "elements" cause roll mean level up. And element means the number of levels in this element. Reincarnation gives 5 random level of elements not 5 random skills (rolls)
- During creation of a new build set number of level (target level) to 50 by default
- Make new dinoz and new build unshared by default
- In Menu New Dinoz make possible not only create a new build and take the old one but to copy the old one too (check box?) cause now I need to go to build duplicate build there and then create a new dinoz.
- Change the places of builds and Dinoz tabs in Menu to the top to the right
- Next/prev in dinoz detailed view
- Add bubble absorption rate in dinoz stats
- show type of skill in pop up description.
- Brave followers = 0
- Add Help link inside of the tool with link to board thread with manual.
- after sharing or unsharing of build/dinoz always bring you to detailed dinoz/build view.
- demon ticket calculator
- add new line in Dinoz overview under names of elments with : 2 icons: dcie with rpobability of getting elemtn adn level up with X/Y taken / needed rolls according build
- Finish Dinostats adding Ab and Toch damages. (icons will come or find teh free with a flame and acid or skull)
- Rolling mouse over icons in donoz stats should give pop up with description
- Change initiative to the base = 0 and + - numbers from description of a skill
- make possible press back when you see the shared build without automatical unsharing.
- New tab Dojo and build in the calculator where you can add numbers every day to the number of fights you made for every server. And system will calculate the total amount spent on dojo tournament (every fight costs 250)
- Block possibility to make negative rolls in Dinoz overview. (it means if you have zero rolls in element pressing minus should give you -1 roll ..etc)
- Implement the possibility of switching the skill off (disabled skills should not be counted in calculating of dinoz stats in dinoz overview). F.e. Tai chi in air slowed dinoz air attacks and therefore it will be almost always shut down we take it only as requirement skill for getting Ejector Palms in order to get ET.
- Forbid creation of builds without race.
- Hide advanced build view by default.
- Filter ingredients by location when adding statistics
- After creating build redirect to add/remove skills;
- Add separate entries for different servers for ingredients
- Possibility of duplicating build from shared Dinoz.
- Show Build/Dinoz by categories
- Categories: show dinoz/builds without category
- Build:Pressing plus in column where no more skills planned does nothing r
- Categories: When I set category for dinoz build that connected with this dinoz should get the same category.
- I need button for copy UID of build in clipboard when I am in Build view
- FIX: ' in comments get a slash we need to remove it
- We need possibility to add all missions of one NPC with one click
- Link to remove all not taken skills from build, so you can with one click make from a duplicated dinoz with a 50 lvlv build a copy as current state and easily add al lskills that should be taken.
- Add flags for .fr and .es dinoz
- Multi-purpose move-counter (enter name, add moves then save, multiple counters at the same time)
- Mission tracking for dinoz (open/in progress/done)
- Dinoz view at the complete build?
- Block possibilty to add more rolls as skills in build in every element
- the picture of ingredients with days of week with our fonts nice colours right prices.
- Account notes
- Dinoz stats -> Followers replace with icon
- Links in header to new dinoz and new build
- In Dinoz overview add additional number as minimal required lvl: Minimal required lvl for usual skills/ Minimal required lvl for all skills (this is what it shows now) - in required the value for both 50- and 50+ skills is shown
- FIXED: dinoz in dinoz in overview and dinoz as shared dinoz have different numbers in columns with estimates of number of rolls
- dojo tournament links cutter for german server.
- Add endurance (base number 100) and energy recovery to Dinoz Stats for every dinoz. Endurance and recovery increasing skill should be calculated as multiplication.
- Make the energy costs visible for every skill
- fix the Holy water skill of 50+ water (it doubles recovery rate of HP),
- dinofights: french, spanish version.
- fix Order of dinoz
- Add translation buttons when you see shared builds (4 buttons needed)
- Calculation of current/maximal build strength of A- E- I- skills when you roll over a mouse in Dinoz overview (new characteristics for all those skills: strength)
- double skill skill and invocation skill check (Make the announcement bigger or red )
- Remove this string from dinoz overview: Life Breath: No | Self-Control: No | Vines: No | Flood: No | Liquid Stumps: No But add Double Face (to the right from Ini) or to the right from ini add entry with 50% +- 10 and think how to add Joker
- Show all required skills for invocation that needs 3 skills and not only another one.
- Make possible to put Strategy book for sphere and 50+lvl skills skills in advanced view
- Switched off skills shouldn't be calculated in dinoz stats. (Switching shoud be possible only for A E S and one P skill Tai Chi)
- add possibility of grouping dinoz so that group skills affect other dinoz in group and showed in dinoz overview (like stand alone / group version)
- Is it possible to implement the changing of order of dinoz within chosen category?
- Categories: hide empty categories in dinoz/builds filter
- Categories: provide separate default categories for dinoz/builds
- Show hiding 5 columns with elements and probabilities at dinoz list page
- Bubble, Ab torch dodge numbers show XX (curent) / YY (if all in build is taken, like you see in build overview)
- Possibility of hiding builds that belongs to dinoz in builds list.
- Unlocks of lvl 50+ should look different from usual unlocks.
- Select lower level skills on the edit page before save.
- Export "Template"-Build as image to share.

Requested features:

Running's to do list:
- show the influence of equipped magic item on stats
- Possibility of killing wrong skills in build if you use it for race that has no such skills. Fool-proofed system for applying build that has some racial skills to dinoz of other race.
- Finish account options: - Advanced view in build show hide
- Possibility of show hiding all additional tabs (Ingredients, Dojo calculator, Demon Ticket calculator, Missions, Categories)
- Make possible change order of appearance of builds on builds list page.
- Make it possible to sort builds on this build level/min level AND races.
- Reading of pictures and names and races of dinoz form game with ID and without log in and adding them to acc in tool.
As alternative: New tab adding pictures: you give your id get links to all dinoz then you make screen shot by yourself and cut your dinoz from it. In Dinoz creation menu make possible not only simple give url but upload file from comp to our hosting and make it visible in a dinoz image field in dinoz list. Make possible to switch off showing of dinoz pictures (for dinoz with empty links we can ad automatically picture of ghost dinoz)
- Integrate build into the dinoz (Я думаю убрать нафиг полностью возможность создания отдельно билда. Только динозов оставить и прикреплённые неявно билды. Билд назвать по другому например Статы которые можно из обзора динозаврика смотреть. В расшарреном динозаврике сделать кнопку статы по нажатии которой подгружается связанный с динозавриком билд. Расшаривание для билда и динозаврика сделать общим а не по раздельности. И в дублировании заменить дублирование билда на дублирование диноза 1 уровня а дублирование диноза назвать дублированием текущего состояния. Должно по идее сделать тулз более интуитивным. Подумать о переводе глобальней.)
- Possibility of exporting dinoz and builds was requested for backup and something else. csv?
- Provide user groups for clans, etc.; Allow sharing your dinoz status with another users/groups (e.g. useful to show your dinoz to officers) (The general idea is follows: There will be 3 groups: Clan leader, Officers, Registered users. Every clan leader can create Depository of builds of his clan. And he get rights from admin for giving accs of registered players to this depository or for restricting the access (for make the things easier every player is allowed to be attached only to one depository). Every player that have access to depository can choose any of his builds and press Add to depository option, his build get s to clan's depository. It should be possible to see clans depository and filtering the list with races and level for that the build was optimized. Clan leader should be able add some comments to every build and delete and rename them if needed. Player is not allowed to change this build after it gets to depository. Clan leader can give rights of the officer to any player connected to his depository. Officers can add some comments to every build and delete and rename them if needed. Get Clan Leader rights every Clan leader can with sending a request per PM in game to Loki

Black's to do list:
- colours for skills
- All words in dinoz stats will be replaced by icons by black. For skills simple capital letters. For bubble well.. bubble. We don't need Bubble yes no I suppose we simple place icon for bubble with a number that gives percentage of absorption. For Initiative and HP black will make the icon too. To the right from skill icons we will place another icon green check box or red sign.
Damage from torch and acid blood, black make icons.
- Build the place for png. picture of dinoz in dinoz list and improve design of dinoz list page
- Improve styles on other pages
- Logo for Tool (Some Dinoz with tools like hammer and saw and Dinorpg from motion twin and to the bottom "tool" with a AF font)


Loki's to do list:
- Update Manual
- Add number of turns for every mission and needed things.
- Epic items quests

Known bugs:


When talking about additional information please consider that we have following pages at the moment and specify on which page additional information is desired:
- Dinoz list
- Dinoz detailed view
- Dinoz editing
- Builds list
- Builds - adding/removing skill
- Builds - changing order of the skills
Will be added soon:
- Build - detailed overview (to share with others)



The look will definitely change, colors, fonts, etc.
Global suggestions on layout are more than welcome - e.g. "make skill tree vertical or smth else."

Re: DinoRPG Tool

PostPosted: Wed 26. Oct 2011, 20:55
by ZAPPP
I dont know shit about stuff like that. But I use the tool for easy overview of the dinoz skills.

Its a good tool, dont know how to improve the tool as it it. But it might be nice to upgrade the design since its pretty boring. Perhaps a background picture of me would be cool :D

Re: DinoRPG Tool

PostPosted: Wed 26. Oct 2011, 21:00
by Loki
ZAPPP wrote:I dont know shit about stuff like that. But I use the tool for easy overview of the dinoz skills.

Its a good tool, dont know how to improve the tool as it it. But it might be nice to upgrade the design since its pretty boring. Perhaps a background picture of me would be cool :D


The tool will be redesigned in Af design. and will be online. So no need to install :) yes you hairy flying ass as background is possible too as one of alternative skins :D

Re: DinoRPG Tool

PostPosted: Thu 27. Oct 2011, 06:18
by juanaton
I think it would be nice to have a way to indicate when you want to take each skill in an element since it currently optimizes the unlocks but you might want to rush a skill then go back (I know, that's not the best for a true level 50 build, but it might be for a level 40 build that you want to improve afterwards). Also, it didn't seem to know about the Tofufu racial starting skill...

Re: DinoRPG Tool

PostPosted: Thu 27. Oct 2011, 07:58
by Loki
juanaton wrote:I think it would be nice to have a way to indicate when you want to take each skill in an element since it currently optimizes the unlocks but you might want to rush a skill then go back (I know, that's not the best for a true level 50 build, but it might be for a level 40 build that you want to improve afterwards). Also, it didn't seem to know about the Tofufu racial starting skill...

Yes. It should be more flexible and let you to switch the order of skills sending one after next unlock and vice versa. Also useful for getting double skills. We'll do it.

Tofufu racial skill missed thanks Juan.

Quetzu is not there too I suppose.

Re: DinoRPG Tool

PostPosted: Thu 27. Oct 2011, 08:32
by Running
it's important to decide what information is necessary and how it will be presented. My current idea is:

You select dinoz race, name, dinoz information (if I'm not wrong then it's possible to say how many rolls were in each element based on dinoz information), probably dinoz image (like mentioned here).

First of all there will be a hierarchical view where you can select desired skills in each path. Once you have selected skills a simple skill selection order for each element is generated and can be edited. After you can define custom skill and unlock order in each element and then you just have to update roll count in each element. New skill will be automatically selected (and highlighted so that you can select this skill in DinoRPG, if you decide to select another skill, you update your build).

As additional features I would suggest:
- Providing build templates, so that everyone can use them
- Generating forum code for builds, current dinoz state, to post them
- Generating public view of your dinoz, so that you can show someone your dinoz easily
- etc.

Short summary of information, which need to be entered for each dinoz:
-Name
-Race
-Level
-Roll count in each element
-Desired skills in each element
-Desired skill/unlock selection order in each element

Could you confirm if it's good idea or not? The most important is to select data we want to enter to get maximum information about dinoz.

Re: DinoRPG Tool

PostPosted: Thu 27. Oct 2011, 10:54
by Running
One more question - what information would you like to search for?
For example "Find all builds with Dragon Hunter and Sharp-Eye" or "Show my dinoz which already have Kaos Path"

Re: DinoRPG Tool

PostPosted: Thu 27. Oct 2011, 15:53
by Loki
Running wrote:One more question - what information would you like to search for?
For example "Find all builds with Dragon Hunter and Sharp-Eye" or "Show my dinoz which already have Kaos Path"

It will be the seach in your builds or among the builds of the klan? I mean we can make possible to save some builds in tool in a database, create a clans builds repository. For every clan that will use it the own repository :) In repository will be builds not of your dinoz but soem builds that was created by clan members.

Re: DinoRPG Tool

PostPosted: Thu 27. Oct 2011, 19:14
by Running
Loki wrote:It will be the seach in your builds or among the builds of the klan? I mean we can make possible to save some builds in tool in a database, create a clans builds repository. For every clan that will use it the own repository :) In repository will be builds not of your dinoz but soem builds that was created by clan members.

Yeah, you are right, I'm probably the only one who doesn't know which my dinoz can fish, hunt, excavate, etc., so just ignore that idea for now :D
When you come online, I'll show you something and give some work =)

Re: DinoRPG Tool

PostPosted: Thu 27. Oct 2011, 22:32
by juanaton
do you need any beta testers for the online tool? I'd be interested in helping/taking a look...

and I'm having trouble getting the offline one to work on my laptop - after I installed .net (that was the first problem) it says something about not finding a library...I'll put it up here if the automatic updates to .net haven't fixed it by the time i get home.