DinoRPG Tool

The only part that can be seen by a members of other clans

Moderator: Officers of the Axians

How do you like to see the initiative in dinoz overview

As simple integers positive if Initiative was increased and negative if decreased .
7
78%
As negative numbers (cause initiative increasing means that more will be substracted from base )
0
No votes
As base initiative (100) with substracted and added numbers from skills
2
22%
Other (put your suggestion in this thread)
0
No votes
 
Total votes : 9

Re: DinoRPG Tool

Postby whooah » Fri 11. Nov 2011, 16:41

and 3rd collumn, now is a bit weird, can it be changed to (build lvl)? or something like that
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Re: DinoRPG Tool

Postby Running » Fri 11. Nov 2011, 16:49

whooah wrote:and 3rd collumn, now is a bit weird, can it be changed to (build lvl)? or something like that

Do you mean "Rolls" column in builds list? with element, count of required level-ups and count of average level-ups?
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Re: DinoRPG Tool

Postby Nukekubi » Fri 11. Nov 2011, 19:02

I believe it's for the target level. What level the build is optimized to.
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Re: DinoRPG Tool

Postby Running » Fri 11. Nov 2011, 22:47

Nukekubi wrote:I believe it's for the target level. What level the build is optimized to.

Aren't builds optimized for level 50?
Is what you mean calculated value or would you like to enter it?
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Re: DinoRPG Tool

Postby juanaton » Sat 12. Nov 2011, 05:35

some builds are optimized for lower levels - dinoz specifically for use in the dojo for one example. Often a build gets optimized for level 40, then the last levels are extra cushion to make up for missed rolls, etc.
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Re: DinoRPG Tool

Postby whooah » Sat 12. Nov 2011, 20:43

in the dinoz tab, the 4 collumns,3rd one is [average dinoz(now)]-->it gives the average amount a dinoz race should have on the lvl you got with selecting skills(you don't always sellct skills right to 50, chances of getting taht are very unlikely... you usually leave atleast a few,if not more, spare lvls for correcting). it's a bit unclear as it is, atleast to me, so i'd swap the (now) with (build lvl)
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Re: DinoRPG Tool

Postby Loki » Sat 12. Nov 2011, 20:52

the third column shows how much rolls in every elemt should have an average dinoz if it would at your current level it is needed for dinoz not builds. So you can see where differnce by oyur dinoz in comparison with an average of this race. It has nothign to do with build that you choose fro your dinoz :)
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Re: DinoRPG Tool

Postby whooah » Sat 12. Nov 2011, 21:04

so imho, the tool can now be used... it has everything it needs to be usefull. the thing i still can't get is why we need 2 separate tabs for builds and dinoz(then assign build to dinoz), but that isn't crucial :) double skills don't appear in both elements any more but in the element you pick it, which is good.

maybe add a picture of each dinoz race somewhere once it's chosen for an easier view which race you are looking at :)
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Re: DinoRPG Tool

Postby Loki » Sat 12. Nov 2011, 21:06

pictures will come. 2 different tabs casue some ppl create builds without ahving dinoz that sutis to build ;) F.e Nuke made quetzu build but has no quetzu. When he later get 2 quetzu he can list his dinoz in the lsit of dinoz and assign tehm both his quetzu build with one klick. and when you create a build it is build for average dinoz ,taht you adjust later for your dinoz on the fly or follows the ideal one if you get good rolls. but it is good to have idelal build and builds for dinoz in different places. At least for some players like me :)
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Re: DinoRPG Tool

Postby Nukekubi » Sat 12. Nov 2011, 22:49

Uhhh... I started optimizing some of my builds to level 60 a month or two ago.
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