DinoRPG Tool

The only part that can be seen by a members of other clans

Moderator: Officers of the Axians

How do you like to see the initiative in dinoz overview

As simple integers positive if Initiative was increased and negative if decreased .
7
78%
As negative numbers (cause initiative increasing means that more will be substracted from base )
0
No votes
As base initiative (100) with substracted and added numbers from skills
2
22%
Other (put your suggestion in this thread)
0
No votes
 
Total votes : 9

Re: DinoRPG Tool

Postby Loki » Tue 22. May 2012, 07:16

juanaton wrote:Spanish Server - Karate submarino P

French Server - Karaté sous-marin P

and i meant that whenever I copy/pasted a set of skills that included underwater karate, but not any of the skills following it on the skill tree it didn't seem to import - I haven't imported on the other servers in a few weeks though so it may have been fixed since that time.


hmm ok
well I changed the spanish version to non kapitalized too. Running should check all this but he has not enough time now. Please try to import again one of the dinoz with this skill on .fr or .es sever and write if it works now or not. But not forget to take the letter that comes after the skill to this "p"
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Re: DinoRPG Tool

Postby Biquinho » Fri 8. Jun 2012, 10:00

Somethings seems to be wrong with the damage caculation of Torch.

My Rocky on the German server has 25 fire elements and does 6 damage when it gets hit, but the tool shows a damage of 7.
Tool: [Censored]
Reference fight: http://www.dinorpg.de/dojo/tournament?view=4577 (you can see it pretty early here without long waiting)

Please tell me, when you don't need the tool link of my Rocky anymore, I want to hide it again.
Last edited by Loki on Fri 8. Jun 2012, 12:31, edited 1 time in total.
Reason: it is good to be paranoid
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Re: DinoRPG Tool

Postby Loki » Fri 8. Jun 2012, 12:30

I'll hide the link and next time simple send a PM to me or Running ;) The torch damage has not the formula we thought, and it should be fixed, I reported it here, there is a some confirmed info as well, but Running is very busy with new work and can not fix it, and I was busy and didn't put it to the first post. The Acid blood damage is wrong too.Running will fix it as soon as he has time and confirmed info. We discussed the issue on .en official board if you interested I can give you some links.
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Re: DinoRPG Tool

Postby Biquinho » Sat 9. Jun 2012, 09:59

Ok, great.

Then a few little translation mistakes:

- Sphere skill "Sting" is translated "Stachel:" which is correct, but the ":" should be deleted ;)
- Description of Gewundener Blitz (Sinuous Lightning): There's an "e" missing in "Gegner"
- Description of Brandung (Liquid Stumps): "INtiative" -> "Initiative" (capital N)
- Description of Fackel (Torch): The grammar is bad here (sorry Loki^^), this way is correct and sounds better: "Bei einem einfachen Angriff verliert der Gegner wenige Lebenspunkte. Dein Dinoz verliert einen Lebenspunkt pro Runde".
- Description of Haudegen (Brave): "kann keine Gruppe" -> "kann keiner Gruppe"
- Description of Self-Control: "alle negative" -> "alle negativen"
- When you want to edit your dinoz, the last parts aren't translated (Fire spheres - Air spheres)

I actually think I forgot something, but I will tell you if I remember again.
No big mistakes, but I hope they're helpful for you though.
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Re: DinoRPG Tool

Postby Loki » Sun 10. Jun 2012, 01:20

No need to be sorry, thanks and keep them coming

All should be fixed by now (spheres names will be changed as soon as I recall how to clear the templates)

By torch it is cycle not round Itoook your translation and changed Runde with Zyklus (60 initiative punkten)
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Re: DinoRPG Tool

Postby Loki » Sun 10. Jun 2012, 01:20

The quetzu skills are completely not translated still too.
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Re: DinoRPG Tool

Postby Loki » Sun 10. Jun 2012, 10:35

Callculation of speed malus for colossus should be changed to -20%
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Re: DinoRPG Tool

Postby Loki » Mon 2. Jul 2012, 01:11

HP (+1) this + X is wrong calculated. I have a dinoz with regeneration (and it is still +1, but in game +4 (1 from priest))
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Re: DinoRPG Tool

Postby whooah » Sun 15. Jul 2012, 16:15

mahamutti starting skills in tool are wrong. they arent 2 water and 2 air but 2 water and 2 wood
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Re: DinoRPG Tool

Postby Loki » Sat 28. Jul 2012, 20:26

whooah wrote:mahamutti starting skills in tool are wrong. they arent 2 water and 2 air but 2 water and 2 wood

fixed
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