DinoRPG Tool

The only part that can be seen by a members of other clans

Moderator: Officers of the Axians

How do you like to see the initiative in dinoz overview

As simple integers positive if Initiative was increased and negative if decreased .
7
78%
As negative numbers (cause initiative increasing means that more will be substracted from base )
0
No votes
As base initiative (100) with substracted and added numbers from skills
2
22%
Other (put your suggestion in this thread)
0
No votes
 
Total votes : 9

Re: DinoRPG Tool

Postby Loki » Tue 17. Jan 2012, 08:15

whooah wrote:they start with 1 water and 3 air actually :P

ok ok anyway it counts air in appropriate way and water not.
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Re: DinoRPG Tool

Postby Running » Tue 17. Jan 2012, 11:13

Loki wrote:akbukis by default starts with 1 air and 1 water. Tool adds only 1 air but not water in overview.

Fixed, it was adding 1 wood instead of water :)
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Re: DinoRPG Tool

Postby Loki » Tue 17. Jan 2012, 13:25

Implement the possibility of switching the skill off (disabled skilsl should not be counted in calculating of dinoz stats in dinoz overview). F.e. Tai chi in air slowed dinoz air attacks and therefore it will be almost always shut down we take it only as requirement skill for getting Ejector Palms in order to get ET. Added to the list already.

The book that should be shown in shared version of dinoz and build
Image

List of skills that need this possibility cause they will be permanently switched off:
Air: Tai chi; Ejector Palms
Fire: kamikadze
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Loki
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Re: DinoRPG Tool

Postby Loki » Wed 18. Jan 2012, 14:35

Please add the known invocation skills as soon as possible.
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Re: DinoRPG Tool

Postby Running » Sun 22. Jan 2012, 19:15

Is it necessary to use unlock before learning invocation skill like with double skills?
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Re: DinoRPG Tool

Postby Loki » Sun 22. Jan 2012, 23:46

Running wrote:Is it necessary to use unlock before learning invocation skill like with double skills?

Yes it is .they are teh same as double skill only you need invocator skill and not double skill from madam x to be able to unlock and then take them
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Loki
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Re: DinoRPG Tool

Postby juanaton » Tue 24. Jan 2012, 06:38

Are sphere skills added in to builds? I know that when I say I will use a sphere on a dino it ups the water rolls, but I didn't see that it added the skills, and I know it didn't add the hp that comes with vitality...
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Re: DinoRPG Tool

Postby Loki » Tue 24. Jan 2012, 09:26

juanaton wrote:Are sphere skills added in to builds? I know that when I say I will use a sphere on a dino it ups the water rolls, but I didn't see that it added the skills, and I know it didn't add the hp that comes with vitality...

When you place sphere skills in build it is your plan. To show system that you took some sphere simple press "Edit" on dinoz and give zthe amoutn of consumed spheres of every type. Then those skills will be shown as taken. Vitality fixed.
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Re: DinoRPG Tool

Postby Loki » Tue 24. Jan 2012, 10:31

Possibility of killing wrong skills in build if you use it for race that has no such skills. Fool-proofed system for applying build that has some racial skills to dinoz of other race.
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Re: DinoRPG Tool

Postby Nukekubi » Sat 28. Jan 2012, 19:08

Uhhh... Was just marking up the specifics of a Pteroz Collecting build and noticed you could take Djinn in Fire, but not in Air.
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