Dinofights

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Re: Dinofights

Postby Vidra » Wed 12. Oct 2011, 18:50

i follow nukes build but without precocious spring and reincarnation and will try to get warm blood instead
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Re: Dinofights

Postby LuisTurina » Wed 12. Oct 2011, 19:21

Mutation
Water Cannon
Warm Blood
Celerity
Wrath

I'm looking for Career Plan (I have 2 unlocked the second level), Self-Control (need 4 more)...

And it would replace, probably, Luis, which is worse trained... :D
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Re: Dinofights

Postby Loki » Wed 12. Oct 2011, 19:50

LuisTurina wrote:Mutation
Water Cannon
Warm Blood
Celerity
Wrath

I'm looking for Career Plan (I have 2 unlocked the second level), Self-Control (need 4 more)...

And it would replace, probably, Luis, which is worse trained... :D

Well I can see the skills you get on the page of a dinoz. I mean that I need build that you follows :)
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Re: Dinofights

Postby Loki » Wed 12. Oct 2011, 19:55

Vidra wrote:i follow nukes build but without precocious spring and reincarnation and will try to get warm blood instead

I see. Btw it is better to move intelligence path one unlock to the bottom in nukes build so you will get CP earlier more chances for sumo. You can still can make such changes contact Nuke or me if you'll need some assistance. They seems to be the same so you should choose by your self what dinoz get pupils or I can simple divide pupils equally between both of them. It is up to you.

As soon as one of them (or the only one with pupils) will be fucked up you should say me and I will stop pushing his pupils. If both will be perfect you can add the second one in clans pool for other ppl, after you transferred the other one to your acc.

:)
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Re: Dinofights

Postby LuisTurina » Wed 12. Oct 2011, 21:37

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Re: Dinofights

Postby Loki » Wed 12. Oct 2011, 21:44


Well i speak only german,english and russian, but I will try to understand. thank you Luis :D

So Sc in fire

Primal state/ acrobat in wood

Air bubble.
CP in lightning.

And water acid blood but no Life guard.

This option is not very good for high level sirains (after 40) cause it will make not enough passive damage and will be slow but it is stronger between 20 and 40 as alternative. So if you prefer this i am ok with that. You'll get 5 pupils from me soon and please write me as soon as you stop to rise it if it goes totally bad with rolls or if you will transfer it to your acc.
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Re: Dinofights

Postby LuisTurina » Wed 12. Oct 2011, 22:39

OK, thanks! I accept any suggestion about its training, if you want to give them :D
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Re: Dinofights

Postby Loki » Wed 12. Oct 2011, 22:49

LuisTurina wrote:OK, thanks! I accept any suggestion about its training, if you want to give them :D

The only idea behind making a strong sirain that to the later levels his main damage will come from passive damage (it means from acid blood) and not from direct attacks, because sirain is slow in comparison to rocky, wans, cloudoz etc. Damage from Acid blood depends on water element of the sirain, this makes the life guard a must have. And a lot of HP he needs too so in wood in could be good to aim for Growth :)

This build in text form here

I will make a picture soon :)

iIt is only my opinion it is good to ask Nuke and whoa what do they think about it. And I will be happy to hear your arguments too :)
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Re: Dinofights

Postby whooah » Wed 12. Oct 2011, 23:34

well, a sirain is imo pretty simple dinoz... in water, it's a no brainer... you'll get everything eventually(loki is annoying :D)-->yes, life guard is an important skill on a sirain(happy now :D)

fire, 2 options, sc or torch... if you get a lot fire early you can try going for both(+ brave would be an uberawesome def dinoz), or if you get an early cp try to push for extra fire

lightning, cp + lightning is option 1, option 2 would be for early lightning try going for cp and hazard(imo better to rush cp, if you want more lightning just get a winks instead of a sirain...)

wood--> vines, growth, acrobat, and the combination of the 3 skills dependent on how much wood and when you roll it

air, bubble all the way
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Re: Dinofights

Postby Nukekubi » Wed 12. Oct 2011, 23:39

Lol, why is this discussion in dino-fight topic?

You want several water skills on a sirain, some are high priorities, some are just that extra something.

Invaluable (water) Skills:
Sumo
VIP (water) Skills:
Acid Blood, KSB, (Bubble)
important (water) Skills:
Life Guard, Clones, Acupuncture
Fun (water) Skills:
Marsh, Absolute Zero, Without Mercy

As for other elements:
Air: Bubble! If you are air heavy and not fire heavy, Breath of life. If you are heavy in both, try to get Dodge or Specialist.
Fire: Brave (in the end you want them in defense more often than attack). If for attack, just SC. If heavy, Brave/SC + Torch. Include Burning heart if you have room.
Lightning: CP. If heavy, Hazard or go for Electrolysis.
Wood: Endurance path --> Colossus is an option. So is Acrobat and/or Vines.
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